AI Insights · Timothy · April 2023
Top 5 Cannabis Games on iOS in Portugal Q1 2023
In Q1 2023, the top cannabis games on iOS in Portugal showed varied performance trends in weekly downloads, revenue, and active users.
Performance of Top 5 Cannabis Games on iOS in Portugal in Q1 2023
The first quarter of 2023 saw diverse performance trends among the top five cannabis games on the iOS platform in Portugal. Data from Sensor Tower reveals notable insights into weekly downloads, revenue, and active user activity for these apps.
Hempire - Weed Growing Game
Published by LBC Studios Inc., Hempire - Weed Growing Game saw a gradual increase in weekly revenue, starting from around $39 and peaking at $154 in mid-March. Weekly downloads fluctuated, with a high of 286 in early January, before dropping to just 1 by the end of March. Active users initially increased from 575 to 648 in mid-February, but then decreased to 387 by the end of the quarter.
Bud Farm: Idle Tycoon Game
Bud Farm: Idle Tycoon Game by LDRLY experienced varying weekly revenue, starting at $190 and dipping to $15 in mid-March, before recovering to $86 by the quarter's end. Downloads remained relatively low, peaking at 27 in mid-February. Active users showed a slight increase from 32 to 54 by late February, then stabilized around 40 by the end of March.
Weed Firm 2: Back To College
Ludum LLC's Weed Firm 2: Back To College maintained a steady weekly revenue with minor fluctuations, peaking at $82 in the final week of March. Downloads saw a notable increase to 116 in mid-February but dropped significantly to 15 by the end of March. Active users spiked to 282 in late February but declined to 179 by the quarter's close.
Cheech and Chong Bud Farm
Cheech and Chong Bud Farm, another title by LDRLY, had inconsistent revenue trends, with highs of $125 in early March and lows of $11 in mid-March. Unfortunately, there were no downloads or active user data available for this game during the quarter.
Weed Inc: Idle Tycoon
Weed Inc: Idle Tycoon from Metamoki Inc. saw a steady weekly revenue, with minor dips and a peak of $56 in early January. Downloads remained low, peaking at 22 in late January. Active users fluctuated slightly, starting at 36 and peaking at 49 in mid-February, before dropping to 34 by the end of March.
For more detailed insights and data on these cannabis games, visit Sensor Tower.